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Class warrior

The Warriors draw on their inner strength to inspire courage in one and all. They can not only use their skills to strengthen their own creatures, but also to directly inflict damage to enemy creatures.

-In-game Description

Warrior is a class of hero for players to choose. New Warriors gain a free Encourage spell.

OverviewEdit

The Warrior class specializes in offensive buffs, dealing damage to the enemy's creatures through their own. Command: Heroic and Encourage boost creatures attack, while Command: First Strike and Command: Counterattack give creature the ability to attack during the opponent's turn. Command: Vigilance allows any creature to become a formidable defense, and adds creatures behind as attack targets.

Advantage Edit

Disadvantage Edit

PVP Preference Edit

Boss Edit

Skills Edit

Slash Slash
Deals N Melee Damage to target enemy creature.
Whirlwind Strike Whirlwind Strike
Deals N Melee damage to each enemy creature within a 2x2 area. Damaged creatures are knocked back 2 squares.
Fissure Fissure
Deals N Melee damage to each creature within a 4x1 area.
Protect Protect
Your hero will take all damage that would be dealt to target friendly creature for 2 turns.
Encourage Encourage
Target friendly creature gains +N Attack.
Warcry Warcry
Friendly creatures within a 3x3 area gain +N Attack.
Enmity Cavalry Enmity: Cavalry
Target friendly creature gains +N Attack, and the ability - Enmity: Cavalry. It will deal double damage to creatures with the trait: Cavalry
Entrench Entrench
All friendly creatures cannot move, and gain the ability - Armor N: Reduce Physical damage taken by 1. Lasts 2 turns.
Command Vigilance Command: Vigilance
Target friendly creature gains ability - Vigilance: Creature can attack adjacent enemies, attacking backwards in preference.
Command Cleave Command: Cleave
Target friendly creature gains the ability - Cleave: it can attack enemy creatures and heroes in a 1x3 area in front.
Command Heroic Command: Heroic
Target creature gains ability - Heroic N: When it deals damage, it gains +N Attack.
Command Martyr Command: Martyr
Target friendly creature gains ability Martyr: Take all damage that would be dealt to adjacent ally creatures or heroes.
Command Counterattack Command: Counterattack
Target friendly creature gains the ability - Counterattack. When attacked by a creature in range, it will retaliate.
Military Charge Military Charge
All friendly creatures are immune to movement restrictions and gain ability - Charge 1 : For each 2 squares these creatures move, they gain +1 Attack for their next attack. Deal double damage to Archers. Lasts 1 turn.
Last Stand Last Stand
All friendly creatures gain +N Attack and the following ability - Immolation 2. Each creature will take 2 Fire damage at the end of each turn.

PvP Skills Edit

Lacerate Lacerate
Deal N melee damage to all heroes.
Clean Break Clean Break
Target enemy creature whose Attack is 2 or less is instantly killed. The Countdown of one random card in your hero's hand is increased by 1.
Immovable Object Immovable Object
Target friendly creature cannot move, but gains +8 Life and abilities: Vigilance and Counterattack. Lasts 2 turns.
Conscription Conscription
Draw 3 Cards, any drawn creature cards will be placed into your hand. Any drawn skill cards will return to your deck.
Terrorize Terrorize
Returns all enemy creatures whose Attack is 3 or less within a 2x1 area to its summoner's hand. Resets their Countdown to half of original CD.
Command First Strike Command: First Strike
All friendly creatures in a 2x2 area gain ability First Strike: Will strike first if attacked by any creature in range.

Battlefield Skills Edit

Rally Point Rally Point
Summons Rally Point in 2x2 area. Creatures within the Rally Point gain +N Attack. Lasts 3 turns.
Slaughter Pit Slaughter Pit
Mark a Slaughter Pit on a 1x2 area. Friendly Melee creatures within the Slaughter Pit gain +N Attack and ability: Assault (Deals same amount of damage to enemy creature and its summoner both.) Lasts 3 turns.
Soldier's Gate Soldier's Gate
Summon the Soldier's Gate which affects the entire battlefield. All creatures gain +N Attack and Vigilance. Lasts for 1 turn.

Ultimate Skill Edit

Cull the Weak Cull the Weak
Deals N Melee damage to all enemy creatures, where N is the Max. number of its own creature's attack.

Specialists Edit

Armoured Spirit

Armoured Spirit

Noble Dragon

Noble Dragon

Wolf of War

Wolf of War

Martial Tower

Martial Tower

Raging Hekaton

Raging Hekaton

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