The Warriors draw on their inner strength to inspire courage in one and all. They can not only use their skills to strengthen their own creatures, but also to directly inflict damage to enemy creatures.
- -In-game Description
Warrior is a class of hero for players to choose. New Warriors gain a free Encourage spell.
The Warrior class specializes in offensive buffs, dealing damage to the enemy's creatures through their own. Command: Heroic and Encourage boost creatures attack, while Command: First Strike and Command: Counterattack give creature the ability to attack during the opponent's turn. Command: Vigilance allows any creature to become a formidable defense, and adds creatures behind as attack targets.
PVP Preference Edit
Deals N Melee Damage to target enemy creature.
Deals N Melee damage to each enemy creature within a 2x2 area. Damaged creatures are knocked back 2 squares.
Deals N Melee damage to each creature within a 4x1 area.
Your hero will take all damage that would be dealt to target friendly creature for 2 turns.
Target friendly creature gains +N Attack.
Friendly creatures within a 3x3 area gain +N Attack.
Target friendly creature gains +N Attack, and the ability - Enmity: Cavalry. It will deal double damage to creatures with the trait: Cavalry
All friendly creatures cannot move, and gain the ability - Armor N: Reduce Physical damage taken by 1. Lasts 2 turns.
Target friendly creature gains ability - Vigilance: Creature can attack adjacent enemies, attacking backwards in preference.
Target friendly creature gains the ability - Cleave: it can attack enemy creatures and heroes in a 1x3 area in front.
Target creature gains ability - Heroic N: When it deals damage, it gains +N Attack.
Target friendly creature gains ability Martyr: Take all damage that would be dealt to adjacent ally creatures or heroes.
Target friendly creature gains the ability - Counterattack. When attacked by a creature in range, it will retaliate.
All friendly creatures are immune to movement restrictions and gain ability - Charge 1 : For each 2 squares these creatures move, they gain +1 Attack for their next attack. Deal double damage to Archers. Lasts 1 turn.
All friendly creatures gain +N Attack and the following ability - Immolation 2. Each creature will take 2 Fire damage at the end of each turn.
Deal N melee damage to all heroes.
Target enemy creature whose Attack is 2 or less is instantly killed. The Countdown of one random card in your hero's hand is increased by 1.
Target friendly creature cannot move, but gains +8 Life and abilities: Vigilance and Counterattack. Lasts 2 turns.
Draw 3 Cards, any drawn creature cards will be placed into your hand. Any drawn skill cards will return to your deck.
Returns all enemy creatures whose Attack is 3 or less within a 2x1 area to its summoner's hand. Resets their Countdown to half of original CD.
|Command: First Strike|
All friendly creatures in a 2x2 area gain ability First Strike: Will strike first if attacked by any creature in range.
Summons Rally Point in 2x2 area. Creatures within the Rally Point gain +N Attack. Lasts 3 turns.
Mark a Slaughter Pit on a 1x2 area. Friendly Melee creatures within the Slaughter Pit gain +N Attack and ability: Assault (Deals same amount of damage to enemy creature and its summoner both.) Lasts 3 turns.
Summon the Soldier's Gate which affects the entire battlefield. All creatures gain +N Attack and Vigilance. Lasts for 1 turn.
|Cull the Weak|
Deals N Melee damage to all enemy creatures, where N is the Max. number of its own creature's attack.