Sanguine Tribe is a standard boss with two stages to fight through.
Overview[]
Normal | Hard | |
Hyde the Manic: | ? HP / ? cards | 108? HP / 50 cards |
Clamour: | ? HP / ? cards | 36 HP / 55 cards |
Shriek: | ? HP / ? cards | 84 HP / 50 cards |
- Cards
- Unique Cards
Stage 1[]
Boss Name: Hyde the Manic
Description: Boss plays legendary v 1.0 ogres and mage skills.
Cards:
Fireball • Blizzard • Weaken • Scorch • Frost Nova
Ogre Hercules • Colossal Ogre Hercules
Ogre • Senior Ogre • Ogre Ringleader
Strategies:
Spikerush
Troll+succubi: 15 card deck consisting only of thick headed trolls and succubi.
Lots of armored units and tanks backed with skills.
Infinite arma-15 card deck centered on heavy use of armageddon, conjure troops, nuwa, alexandra, and savior angels.
Stage 2[]
Boss names: Shriek and Clamour
Shriek provides all of the skills while Clamour summons creatures.
Note: Boss starts with two Ancient Relic Walls in lanes 2 and 4 near the boss, and a Bloody Enrager behind each wall.
Cards:
Boss Ragnar • Chief Sharptooth
Lizard • Armoured Lizard • Aegis Lizard
Ogre Warrior • Ogre Berserker • Ogre Bloodrager • Ogre Hercules
Unique Cards:
Stone Rain • Bloody Enrager • Burning Will • Landslide • Hammer Strike
Skills:
Zeal • Inspire • Encourage • Command: Heroic • Warcry
Strategies:
Spikerush
Troll+succubi
Charm deck: Requires at least one mage on the team. The non-mages can bring regular decks. The mage needs to bring 3x charm 3x meditation, 3x deep freeze, and fill with unicorns.
Infinite arma
Poltergeists / Incorporeal / Incorporeal Barrier / etc.