Queen Sharia is the World Boss in Rise of Mythos. She uses one of 3 different decks, picked at random. All decks are based off a race released in 1.5, Angel, Demon, and Dragon. There are two battles per day starting at 17:00 & 23:00 server time, and ends after one hour or when a team deliver the final strike. She also has four different states based off of how long it's been since the world boss started, which are, in both order of difficulty and start times are: Frail (:00-:05), Moderate (:05-:15), Reviving (:15-:45), and Furious (:45 - end).
This battle is open to player at least Level 20.
Queen Sharia has three different decks, some more difficult than others, and can be easily recognized by seeing the number of cards she has at the beginning of the battle
† initial number of card in hand/number of cards in the deck
The fastest among Sharia's decks. Sharia starts off with Pentagram Portals. In the beginning she summons Bloodbags, which are powerful yet delicate. Bloodbags are immensely powerful with the Portals out, as they are difficult to kill permanently and will possess high attack and decent health. Once the portals are defeated, Bloodbags will die the moment they hit the field.
After some time, Sharia will summon Abbadons, which, when one of your summoners is below half health, gain 5 attack and Assault.
The majority of teams that go for the maximum damage world boss award focus only on the Demon boss, due to its lack of a defensive strategy and a deck that becomes nearly useless once its walls are defeated or incapacitated. For an unprepared team, however, the Demon boss is the second hardest, as any team that cannot handle the insane speed of the Demons will be unable to take the one two punch this deck deals.
Sharia starts off with 3 Dispelling Totems, which make it impossible to buff your own creatures, and these walls possess Nimble. She summons Shocking Sera and Destroyer, as well as Chilled Disciples, Blaze Disciples, and Stormy Disciples, all of whose ranks depend on Sharia's difficulty. Unlike the other decks, this deck does not change much over the course of battle.
For teams that go for maximum damage, this deck should be skipped. The entire deck is a massive stall tactic and is nearly immune to spike rush due to the debuff nullification and extreme creature saturation. However, this deck is the easiest for a power deck to handle, as the Dragon deck does not possess a real way to win, other than slowly overpowering you with creatures. Vigilance creatures are notoriously inefficient at offensive operations.
The slowest of Sharia's decks, but possibly to most dangerous. Sharia starts off with 3 Pious Crosses, which possess Nimble and a permanent Blessing: Sanctuary, though they only possess 1 hp. She begins by summoning Heaven's Judgement followed by Angel Lightbinders, eventually progressing into Angelic Flames. However, this is merely a stalling strategy to prepare for the 9 Countdown Chastice, which possess immense attack, Super Nova and Lightning Synergia 1. While Lightning Synergia wont affect the caster, it will affect every other of Chastice's attack. Just a few of these can annihilate all your creatures and many of your summoners in a short time.
For a good prepared team, this deck can be easily defeated, with hell fire, frenzy, deadly bow, poison fog and forgetfulness for the holy crosses, the rest can be easily killed with a power deck specially before the reviving state
For the unprepared, this deck is nearly impossible to defeat. The stall strategy is difficult to overcome even with a dedicated coordinated rush strategy, and teams going for maximum damage may skip it if they do not immediately possess a counter to the Crosses, which will make 3 lanes invulnerable to assault. An unprepared team will be completely unable to get through the stall lines, and stray magic units will boost the Angelic Flames to over the top power levels. Even if they survive the onslaught of huge irreducible nukes, the Chastice spam requires a miracle to overwhelm.
Each battle successfully completed does an amount of damage based on Queen Sharia state at the time.
- Frail = 1 damage
- Moderate = 2 damage
- Reviving = 3 damage
- Furious = 4 damage
She is defeated when she has taken 450 damage collectively across the server cluster.
Rewards are given at passed out at the end of the campaign, some even when Sharia is not defeated. The boxes will contain either an Epic or Legendary card from the listed Incarnate set or of the same race as the set.The Fatal Strike
The Max. Damage
The First Blood