The Priests are devout believers, and have powerful healing and defence skills at their disposal. They can pray for burning light to scald the enemy forces.
- -In-game Description
Priests are a class of hero. For becoming a Priest, the player gets the Blessing: Armour spell.
The priest class excels in defensive buffs and is also extremely powerful against the undead. Sanctuary, the most powerful defensive spell in the game, is the highlight of the Priest class and is essential in major boss fights. Smite is the priests main direct damage spell, which has the added effect of preventing defeated unit from reviving via Souldbound, Reanimate, or Skeletal. Priests also wield Inspire and Zeal, allowing them or their allies to summon powerful units rapidly.
Deck Types Edit
With their defensive capabilities and Inspiration skills, Priests can create a power deck, Inspiring the likes of the Kings and the Elites, then protecting them with Guardian Angel or Sanctuary. They also have immense power in Rush decks. Sanctuary can be used to protect Darius Darkhand and also aid his push to the enemy, or keep him alive long enough to prevent him from being killed by nearly any means. Fenris the Butcher, at low health, can also be protected by Sanctuary, becoming extremely formidable. Against Rush decks, Sanctuary also excels. High attack creatures will only backfire against sanced units, which will defeat werewolves in under 3 turns.
Priests can heal and defend their cards making sure they don't die and with inspire and zeal they can bring cards out quickly
PVP Preference Edit
Restores N life to target friendly creature.
Target friendly creature gains +N life.
Target friendly creature gains ability - Armor N: Reduces Physical damage taken by N.
Remove 1 negative effect with the longest duration from each friendly creature within a 3x3 area.
Deals N irreducable Holy damage to target enemy creature. Creature killed in this way cannot activate ability Reanimate or Soulbound.
|Ring of Healing|
Restores N Life for each friendly creature within a 2x2 area.
Target friendly creature gains ability - Resistance N: Reduces Magic damage taken by N.
Decreases Countdown of a card with the highest Countdown in target friendly hero's hand by 5.
Restores N Life to each friendly creature.
Each friendly creature gains ability - Regeneration N: Restores N Life each turn.
|Blessing: Mass Life|
Friendly creatures within a 3x3 area gain +N Life.
Decreases Countdown of each card in target friendly hero's hand by 1.
Target friendly creature gains ability: Guardian Angel. Upon death, this creature will be restored to full Life and loses effect: Guardian Angel.
Returns 2 random creature cards from your graveyard to your hand.
Deals N irreducable Holy damage to each creature within 1x10 area, where N is the number of each creature’s Attack x2. Creature killed in this way cannot active ability Resurrect, Soulbound or Skeleton.
Target friendly creature gains ability: Sanctuary: Reflects all damage for 3 turns.
Remove 1 negative effect with the longest duration from target friendly creature and restore 5 life to it.
Restores N life to target friendly hero or creature.
|Call of Power|
Places a random creature (skill cards not included) with the highest countdown from a friendly Hero's Deck into their Hand.
Returns all enemy creatures within a 3x2 area in front of a friendly hero to their summoner's hand. Resets their Countdown to half of original CD.
Target friendly creature gains +1 Attack, +3 Life, and the abilities Vigilance:Can attack adjacent enemies, attacking backward in preference; Holy Attack: Converts all damage it deals to Life for it's Summoner.
Creates magical field: Refuge. Enemy creatures can not enter or pass the tile for 4 turns.
Designate a Penance Chamber on a 2x1 area. Enemy creatures inside the Chamber are dealt N irreducable Holy damage, where N is the no. of each creature’s Attack. Creature killed in this way cannot active ability Resurrect, Soulbound or Skeleton. Lasts for 4 turns.
Cast a Heavenly Portal into the target square. Every turn, 1 creature from the Graveyard is resurrected into this square. Lasts for 3 turns.
Target friendly creature gains +N Attack, +N Life, and abilities Regeneration 4: Restores 4 life each turn; Arctic Barrier: Cannot be affected by positive or negative effects.