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Class priest

The Priests are devout believers, and have powerful healing and defence skills at their disposal. They can pray for burning light to scald the enemy forces.

-In-game Description

Priests are a class of hero. For becoming a Priest, the player gets the Blessing: Armour spell.

Overview Edit

The priest class excels in defensive buffs and is also extremely powerful against the undead. Sanctuary, the most powerful defensive spell in the game, is the highlight of the Priest class and is essential in major boss fights. Smite is the priests main direct damage spell, which has the added effect of preventing defeated unit from reviving via Souldbound, Reanimate, or Skeletal. Priests also wield Inspire and Zeal, allowing them or their allies to summon powerful units rapidly.

Deck Types Edit

With their defensive capabilities and Inspiration skills, Priests can create a power deck, Inspiring the likes of the Kings and the Elites, then protecting them with Guardian Angel or Sanctuary. They also have immense power in Rush decks. Sanctuary can be used to protect Darius Darkhand and also aid his push to the enemy, or keep him alive long enough to prevent him from being killed by nearly any means. Fenris the Butcher, at low health, can also be protected by Sanctuary, becoming extremely formidable. Against Rush decks, Sanctuary also excels. High attack creatures will only backfire against sanced units, which will defeat werewolves in under 3 turns.

Priests can heal and defend their cards making sure they don't die and with inspire and zeal they can bring cards out quickly

PVP Preference Edit

Boss Edit

Skills Edit

Cure Cure
Restores N life to target friendly creature.
Blessing Life Blessing: Life
Target friendly creature gains +N life.
Blessing Armour Blessing: Armour
Target friendly creature gains ability - Armor N: Reduces Physical damage taken by N.
Dispel Dispel
Remove 1 negative effect with the longest duration from each friendly creature within a 3x3 area.
Smite Smite
Deals N irreducable Holy damage to target enemy creature. Creature killed in this way cannot activate ability Reanimate or Soulbound.
Ring of Healing Ring of Healing
Restores N Life for each friendly creature within a 2x2 area.
Blessing Resistance Blessing: Resistance
Target friendly creature gains ability - Resistance N: Reduces Magic damage taken by N.
Inspire Inspire
Decreases Countdown of a card with the highest Countdown in target friendly hero's hand by 5.
Healing Prayer Healing Prayer
Restores N Life to each friendly creature.
Blessing Regenerate Blessing: Regenerate
Each friendly creature gains ability - Regeneration N: Restores N Life each turn.
Blessing Mass Life Blessing: Mass Life
Friendly creatures within a 3x3 area gain +N Life.
Zeal Zeal
Decreases Countdown of each card in target friendly hero's hand by 1.
Guardian Angel Guardian Angel
Target friendly creature gains ability: Guardian Angel. Upon death, this creature will be restored to full Life and loses effect: Guardian Angel.
Ressurection Resurrection
Returns 2 random creature cards from your graveyard to your hand.
Righteous Judgement Righteous Judgement
Deals N irreducable Holy damage to each creature within 1x10 area, where N is the number of each creature’s Attack x2. Creature killed in this way cannot active ability Resurrect, Soulbound or Skeleton.

PvP Skills Edit

Blessing Sanctuary Blessing: Sanctuary
Target friendly creature gains ability: Sanctuary: Reflects all damage for 3 turns.
Sacred Touch Sacred Touch
Remove 1 negative effect with the longest duration from target friendly creature and restore 5 life to it.
Rejuvenation Rejuvenation
Restores N life to target friendly hero or creature.
Call of Power Call of Power
Places a random creature (skill cards not included) with the highest countdown from a friendly Hero's Deck into their Hand.
Repulse Repulse
Returns all enemy creatures within a 3x2 area in front of a friendly hero to their summoner's hand. Resets their Countdown to half of original CD.
Heavenly Help Heavenly Help
Target friendly creature gains +1 Attack, +3 Life, and the abilities Vigilance:Can attack adjacent enemies, attacking backward in preference; Holy Attack: Converts all damage it deals to Life for it's Summoner.

Battlefield Skills Edit

Refuge Refuge
Creates magical field: Refuge. Enemy creatures can not enter or pass the tile for 4 turns.
Penance Chamber Penance Chamber
Designate a Penance Chamber on a 2x1 area. Enemy creatures inside the Chamber are dealt N irreducable Holy damage, where N is the no. of each creature’s Attack. Creature killed in this way cannot active ability Resurrect, Soulbound or Skeleton. Lasts for 4 turns.
Heavenly Portal Heavenly Portal
Cast a Heavenly Portal into the target square. Every turn, 1 creature from the Graveyard is resurrected into this square. Lasts for 3 turns.

Ultimate Skill Edit

Chosen One Chosen One
Target friendly creature gains +N Attack, +N Life, and abilities Regeneration 4: Restores 4 life each turn; Arctic Barrier: Cannot be affected by positive or negative effects.

Specialists Edit

Angel Seraph

Angel Seraph

Unicorn Ruvas

Unicorn Ruvas

Holy Messenger

Holy Messenger

Divine's Tower

Divine's Tower

Mermaid Kayla

Mermaid Kayla

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