The Priests are devout believers, and have powerful healing and defence skills at their disposal. They can pray for burning light to scald the enemy forces.
- -In-game Description
Priests are a class of hero. For becoming a Priest, the player gets the Blessing: Armour spell.
Overview[]
The priest class excels in defensive buffs and is also extremely powerful against the undead. Sanctuary, the most powerful defensive spell in the game, is the highlight of the Priest class and is essential in major boss fights. Smite is the priests main direct damage spell, which has the added effect of preventing defeated unit from reviving via Souldbound, Reanimate, or Skeletal. Priests also wield Inspire and Zeal, allowing them or their allies to summon powerful units rapidly.
Deck Types[]
With their defensive capabilities and Inspiration skills, Priests can create a power deck, Inspiring the likes of the Kings and the Elites, then protecting them with Guardian Angel or Sanctuary. They also have immense power in Rush decks. Sanctuary can be used to protect Darius Darkhand and also aid his push to the enemy, or keep him alive long enough to prevent him from being killed by nearly any means. Fenris the Butcher, at low health, can also be protected by Sanctuary, becoming extremely formidable. Against Rush decks, Sanctuary also excels. High attack creatures will only backfire against sanced units, which will defeat werewolves in under 3 turns.
Priests can heal and defend their cards making sure they don't die and with inspire and zeal they can bring cards out quickly
PVP Preference[]
Boss[]
Skills[]
Cure Restores N life to target friendly creature. |
Blessing: Life Target friendly creature gains +N life. | ||
Blessing: Armour Target friendly creature gains ability - Armor N: Reduces Physical damage taken by N. |
Dispel Remove 1 negative effect with the longest duration from each friendly creature within a 3x3 area. | ||
Smite Deals N irreducable Holy damage to target enemy creature. Creature killed in this way cannot activate ability Reanimate or Soulbound. |
Ring of Healing Restores N Life for each friendly creature within a 2x2 area. | ||
Blessing: Resistance Target friendly creature gains ability - Resistance N: Reduces Magic damage taken by N. |
Inspire Decreases Countdown of a card with the highest Countdown in target friendly hero's hand by 5. | ||
Healing Prayer Restores N Life to each friendly creature. |
Blessing: Regenerate Each friendly creature gains ability - Regeneration N: Restores N Life each turn. | ||
Blessing: Mass Life Friendly creatures within a 3x3 area gain +N Life. |
Zeal Decreases Countdown of each card in target friendly hero's hand by 1. | ||
Guardian Angel Target friendly creature gains ability: Guardian Angel. Upon death, this creature will be restored to full Life and loses effect: Guardian Angel. |
Resurrection Returns 2 random creature cards from your graveyard to your hand. | ||
Righteous Judgement Deals N irreducable Holy damage to each creature within 1x10 area, where N is the number of each creature’s Attack x2. Creature killed in this way cannot active ability Resurrect, Soulbound or Skeleton. |
PvP Skills[]
Blessing: Sanctuary Target friendly creature gains ability: Sanctuary: Reflects all damage for 3 turns. |
Sacred Touch Remove 1 negative effect with the longest duration from target friendly creature and restore 5 life to it. | ||||
Rejuvenation Restores N life to target friendly hero or creature. |
Call of Power Places a random creature (skill cards not included) with the highest countdown from a friendly Hero's Deck into their Hand. | ||||
Repulse Returns all enemy creatures within a 3x2 area in front of a friendly hero to their summoner's hand. Resets their Countdown to half of original CD. |
Heavenly Help Target friendly creature gains +1 Attack, +3 Life, and the abilities Vigilance:Can attack adjacent enemies, attacking backward in preference; Holy Attack: Converts all damage it deals to Life for it's Summoner. |
Battlefield Skills[]
Refuge Creates magical field: Refuge. Enemy creatures can not enter or pass the tile for 4 turns. | |
Penance Chamber Designate a Penance Chamber on a 2x1 area. Enemy creatures inside the Chamber are dealt N irreducable Holy damage, where N is the no. of each creature’s Attack. Creature killed in this way cannot active ability Resurrect, Soulbound or Skeleton. Lasts for 4 turns. | |
Heavenly Portal Cast a Heavenly Portal into the target square. Every turn, 1 creature from the Graveyard is resurrected into this square. Lasts for 3 turns. |
Ultimate Skill[]
Chosen One Target friendly creature gains +N Attack, +N Life, and abilities Regeneration 4: Restores 4 life each turn; Arctic Barrier: Cannot be affected by positive or negative effects. |