Damage Types in Rise of Mythos fall into 2 main categories: Physical and Magical.
Physical Types Edit
Melee creatures move as far as possible forwards before attacking. They usually have lower attack ranges than ranged creatures. Usually possess higher stats than ranged creatures.
Ranged, while physical, can sometimes change their attack element and effects. As long as their target is in range, Ranged creatures do not move forward before attacking.
Magical Types Edit
Fire damage can sometimes inflict effects that apply burning damage each turn.
Frost damage, sometimes referred to as Ice, can sometimes inflict effects that will freeze a creatures movement.
Lightning damage can sometimes inflict effects that will stun a creature.
All Holy damage cannot be reduced by abilities and effects. However, abilities with magic reflection will still succeed.
Shadow damage often causes damage based on a range of 0-200%. Abilities can sometimes inflict effects that cause damage each turn, similar to poison.