Rise Of Mythos Wiki
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Damage Types in Rise of Mythos fall into 2 main categories: Physical and Magical.

Physical Types[]

Melee Melee[]

Melee creatures move as far as possible forwards before attacking. They usually have lower attack ranges than ranged creatures. Usually possess higher stats than ranged creatures.

Ranged Ranged[]

Ranged, while physical, can sometimes change their attack element and effects. As long as their target is in range, Ranged creatures do not move forward before attacking.

Magical Types[]

Fire Fire[]

Fire damage can sometimes inflict effects that apply burning damage each turn.

Frost Frost[]

Frost damage, sometimes referred to as Ice, can sometimes inflict effects that will freeze a creatures movement.

Lightning Lightning[]

Lightning damage can sometimes inflict effects that will stun a creature.

Holy Holy[]

All Holy damage cannot be reduced by abilities and effects. However, abilities with magic reflection will still succeed.

Shadow Shadow[]

Shadow damage often causes damage based on a range of 0-200%. Abilities can sometimes inflict effects that cause damage each turn, similar to poison.

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