Damage Types in Rise of Mythos fall into 2 main categories: Physical and Magical.
Physical Types[]
Melee[]
Melee creatures move as far as possible forwards before attacking. They usually have lower attack ranges than ranged creatures. Usually possess higher stats than ranged creatures.
Ranged[]
Ranged, while physical, can sometimes change their attack element and effects. As long as their target is in range, Ranged creatures do not move forward before attacking.
Magical Types[]
Fire[]
Fire damage can sometimes inflict effects that apply burning damage each turn.
Frost[]
Frost damage, sometimes referred to as Ice, can sometimes inflict effects that will freeze a creatures movement.
Lightning[]
Lightning damage can sometimes inflict effects that will stun a creature.
Holy[]
All Holy damage cannot be reduced by abilities and effects. However, abilities with magic reflection will still succeed.
Shadow[]
Shadow damage often causes damage based on a range of 0-200%. Abilities can sometimes inflict effects that cause damage each turn, similar to poison.