Chief Hrafn can greatly accelerate a halfblood deck, no matter how slow it naturally is, thanks to his Wild March. This increased movement also interacts with each Halfblood Type differently. The Hit and Run users gain increased attack range, while those with Withdraw gain increased retreat range. Backstab units can strike enemies from behind at a longer range, but they may also ignore some enemies entirely.On Awakening, Chief Hrafn gains increased stats and Furry Fury, which grants all allied Halfbloods Charge 1 in addition to the movement speed, and Chief Hrafn himself becomes a decent fighter.
*NOTE: Fields that contain the text *See above means the effect remains the same until said otherwise.